ikramah09 said: How do you do that shaky line effect in flash, like you did in eddsworld ?
For the shaky line effect you draw a frame and trace it two or three times (or even more if you want to go nuts). No matter how accurate the traces are, the lines will never look exactly the same as in the first drawing. So when you play the frames in sequence, the lines seem to wiggle. I recommend animating the effect on twos so it won’t move two fast.
Also, you should never trace a traced drawing. Always trace the first drawing you did at the beginning or you might lose the overall shape of your character.
It’s time to finally complete this series of posts. You can read all the previous posts here, here and here.
Part 4 Animation
Let’s keep this part short. This post series is already way too long for a two minute long Youtube video. I’ll just write a little bit about how I animated it and why I animated it like that.
First of all I think that the word “animation” is misleading in this case. Let’s call it "limited animation". (Wow, that’s a fancy word for crappy animation!)
I chose this style not only because it fits the somehow “messy” look of the show, but also because I didn’t have a lot of time and the short had to be done as quickly as possible.
So what’s “limited animation”?
Limited animation means that you only animate what’s necessary for the shot. So if the shot only needs one pose to get the point across, you only draw one pose. That doesn’t mean you have no complex animations. If characters do a complex thing that can’t be simplified you might put a little bit more effort into the shot.
The magic of it is to create very strong poses that read quickly and say everything. I can’t say that I accomplished that but this guy explains it well.
The shots in Hide and Seek which consist of one pose only work because the lines wobble. If nothing would move at all the whole thing would fell apart and it would feel like we’re looking on a still.
askstickythestickman said: Do you knit?